Skip to content

Classes ​

Entity ​

Extends ​

Extended by ​

Properties ​

direction ​
ts
direction: number;

Gets the direction of the entity as a number, if it has one. Returns 0 if the client does not know (e.g. item.maxHits) or the entity is no longer on screen.

Compare using the Directions enum.

Example ​
ts
const entity = client.findObject(0x991);
if (entity) {
  if (entity.direction === Directions.North) {
    console.log(`${entity.name} is facing North`);
  } else {
    console.log(Directions[entity.direction]); // Prints the directions name, e.g. East
  }
}

graphic ​
ts
graphic: number;

Gets the graphic id of the entity. Returns 0 if entity is no longer on screen.

Example ​
ts
console.log(player.graphic); // e.g. 400

hits ​
ts
hits: number;

Gets the hits of the entity. Returns 0 if the client does not know (e.g. item.hits) or the entity is no longer on screen.

Example ​
ts
const entity = client.findObject(0x991);
if (entity) {
  console.log(entity.hits);
}

hue ​
ts
hue: number;

Gets the hue/color of the entity. Returns 0 if entity is no longer on screen.

Example ​
ts
const entity = client.findObject(player.equippedItems.robe);
if (entity) {
  console.log(entity.name);
}

isHidden ​
ts
isHidden: boolean;

maxHits ​
ts
maxHits: number;

Gets the maxHits of the entity. Returns 0 if the client does not know (e.g. item.maxHits) or the entity is no longer on screen.

Example ​
ts
const entity = client.findObject(0x991);
if (entity) {
  console.log(entity.maxHits);
}

name ​
ts
name: string;

Gets the name of the entity. Returns an empty string if not known to the client yet.

Example ​
ts
const entity = client.findObject(player.equippedItems.robe);
if (entity) {
  console.log(entity.name);
}

serial ​
ts
serial: number;
Inherited from ​

GameObject.serial


x ​
ts
x: number;

Gets the current X coordinate of the entity. Returns 0 if entity is no longer on screen.

Example ​
ts
const entity = client.findObject(player); // Replace with any other entity serial
console.log(entity.x);

y ​
ts
y: number;

Gets the current Y coordinate of the entity. Returns 0 if entity is no longer on screen.

Example ​
ts
const entity = client.findObject(player);
console.log(entity.y);

z ​
ts
z: number;

Gets the current Z coordinate of the entity. Returns 0 if entity is no longer on screen.

Example ​
ts
const entity = client.findObject(player);
console.log(entity.z);